In our world, there has always been a strong dichotomy between play and work. While practicing this, we failed to identify/grasp the important aspect of problem-solving in games. The current pandemic situation has paved the way for employers and employees to bond over Teams or Zoom calls and texts, we must not that it is important to add a sense of interactive means to keep the company's morale high. Gabe Zichermann, author of Gamification By Design had mentioned in his book that gamification is 25 percent technology and 75 percent psychology. Gamification of work refers to adding the elements of a game in work like badges, points, competition, and leaderboard. A report from MarketsandMarkets shows that the gamification market is well poised to reach $30.7billion from $9.1 billion.
There are three main factors that must be considered while incorporating gamification in the workplace. Firstly, employees must be well aware that they are playing a game. Secondly, the rules of the game must we well established before starting. Thirdly, the employee must have a sense of individual agency while they participate in the activity. There is a myth that gamers are non-serious and slackers. Hence there is always a hesitation in gamification.